Loopcast Spell Bullet

What it is
A Spell cast from a Loopcast Spell Bullet is executed as if from a plain Spell Bullet. Repeatedly. A Spell cast from one of these Bullets is executed over and over nonstop, four times a second, until the CAD it was cast from stops being held in the same hand, or a different Spell is selected. The Focal Point for a Spell cast from a Loopcast Spell Bullet is just the caster, and the full Psi energy cost is incurred on each execution. The major advantage of using one of these Bullets over just casting repeatedly really fast lies in the regeneration of your Psi energy. When you cast a Spell (or when you take damage), your Psi energy is momentarily left in a state of disequilibrium; it can't regenerate until you can focus inward and restabilize it. While not difficult, this restabilization takes a bit of time to achieve. But when you cast from a Loopcast Spell Bullet, this delay only occurs initially-- afterwards, the Bullet makes no disruptions in your Psi energy, allowing it to regenerate as normal. A Spell cast from one of these Bullets can do different things on each invocation. Specifically, Selector: Loopcast Index returns the number of times the Spell has been executed since you first cast it. Thus, it returns 1 the first time the Spell executes, 2 the second time, and so on. When used with Operator: Integer Divide and Operator: Modulus, these Bullets can perform operations en masse over wide areas with ease.
What it takes
Everything you would have to gather
What it is for
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