Mekanism

Mekanism is a Minecraft add-on featuring high-tech machinery that can be used to create powerful tools, armor, and weapons.
Mekanism is the machine mod in ATM10: it turns one block of ore into up to five ingots, moves energy, items, fluids and chemicals through one family of pipes, and ends in reactors, a teleporter and the MekaSuit. Everything is built from osmium and steel, and almost every machine is a block of Steel Casing with something added. ATM10 changes a few of its recipes and numbers.
On this page
Getting started
In ATM10 Mekanism's own ores don't generate. Osmium, tin, lead, uranium and fluorite come from All The Ores instead, like its Osmium Ore, and every Mekanism machine takes them. Smelt osmium into Osmium Ingots. The first machine is the Metallurgic Infuser: four iron ingots, two furnaces, two redstone and an osmium ingot. It adds an infusion type such as carbon or redstone to an item, and that is how Mekanism makes its steel, alloys and circuits.
Steel takes three steps. In the Infuser, an iron ingot and carbon make Enriched Iron; Enriched Iron and more carbon make Steel Dust; the dust smelts into a Steel Ingot. Coal or charcoal is the carbon. Four steel ingots, four glass and an osmium ingot make Steel Casing, the body of almost every machine that follows.
- Mine osmium and build the Metallurgic Infuser.
- Make steel, then Steel Casing and a Basic Control Circuit.
- Build an Enrichment Chamber to double your ore, and a Heat Generator or two Solar Generators to run it.
- Work up the ore-processing steps below, one machine at a time.
Alloys and circuits
The Metallurgic Infuser keeps an infusion type in a tank and adds it to the item you put in. Coal gives carbon, redstone gives redstone, a diamond gives diamond. The same item run through an Enrichment Chamber first carries far more: a piece of coal is worth 10 carbon, a piece of Enriched Carbon 80.
- Infused Alloy
- A copper ingot infused with redstone. Infused Alloy goes into advanced parts and upgrades.
- Reinforced Alloy
- Infused Alloy infused with diamond. Reinforced Alloy is the elite tier's metal.
- Atomic Alloy
- Reinforced Alloy infused with refined obsidian. Atomic Alloy is the ultimate tier's metal.
- Basic Control Circuit
- An osmium ingot infused with redstone. Basic Control Circuit.
Refined obsidian starts as Obsidian Dust from the Crusher. Infused with diamond it becomes Refined Obsidian Dust, and the Osmium Compressor presses that into a Refined Obsidian Ingot.
Ore processing
Each step adds a machine in front of the last one, and each gets more metal out of the same ore. The figures are for one block of ore, which is what Silk Touch gives you; raw ore gives less at every step, so mine with Silk Touch once you are past the first.
- Two ingots
- The Enrichment Chamber turns an ore into two dusts; smelt them, in a furnace or an Energized Smelter. Three raw ore give four dusts.
- Three ingots
- The Purification Chamber uses oxygen to turn an ore into three clumps. The Crusher makes each clump a dirty dust, and the Enrichment Chamber cleans it into dust. A raw ore gives two clumps.
- Four ingots
- The Chemical Injection Chamber uses hydrogen chloride to turn an ore into four shards, which go into the Purification Chamber one for one. Three raw ore give eight shards.
- Five ingots
- The Chemical Dissolution Chamber uses sulfuric acid to turn an ore into 1,000 mB of dirty slurry. The Chemical Washer cleans it with 5 mB of water per mB, and the Chemical Crystallizer makes a crystal from every 200 mB, which is five per ore. Crystals go into the Injection Chamber, one for one.
In ATM10, some of these steps give the All The Ores version of a clump, shard or dust, like Iron Shard or Dirty Iron Dust, instead of Mekanism's own. They do the same job, because every recipe takes any item of that kind, from any mod. The pack also runs allthemodium, vibranium and unobtainium through the same chain.
ATM10 removes the Combiner's recipes that turn raw ore and cobblestone back into ore blocks, so the only way to get blocks for the full yield is to mine them with Silk Touch.
Oxygen, hydrogen chloride and sulfuric acid
The three later ore steps each need a chemical, and they share a source: the Electrolytic Separator splits water into oxygen and hydrogen. An Electric Pump on a water source keeps it fed. Oxygen goes straight to the Purification Chamber.
Hydrogen chloride is hydrogen and chlorine, one for one, in a Chemical Infuser. Chlorine comes from splitting brine in a second Separator, which also gives sodium. Brine comes from a Thermal Evaporation Plant, a tower that turns ten parts water into one part brine, or slowly from Salt in a Chemical Oxidizer.
- Gunpowder and hydrogen chloride in the Injection Chamber give Sulfur Dust.
- Sulfur in the Chemical Oxidizer gives sulfur dioxide.
- Sulfur dioxide and oxygen in a Chemical Infuser give sulfur trioxide.
- Water through a Rotary Condensentrator gives water vapour.
- Sulfur trioxide and water vapour in a Chemical Infuser give sulfuric acid.
Chemicals travel in Pressurized Tubes and wait in Chemical Tanks. Fluids use Mechanical Pipes instead, and the Rotary Condensentrator turns one into the other in either direction.
Factories and upgrades
A Tier Installer used on a machine turns it into a factory that works on several items at once: three slots for Basic, five for Advanced, seven for Elite and nine for Ultimate. Each installer takes a factory up one tier, and smelting, enriching, crushing, compressing, combining, purifying, injecting, infusing and sawing all have factories.
Speed Upgrades and Energy Upgrades go in a machine's upgrade slot, up to eight of each. In ATM10 eight Speed Upgrades make a machine sixteen times faster, against ten times by default, so a few fully upgraded factories do the work of a room full of plain machines. Energy Upgrades cut the energy each operation costs.
The Anchor Upgrade that keeps a machine's chunk loaded can't be crafted in ATM10: the pack removes its recipe.
Moving things around
- Energy
- Universal Cable, in four tiers.
- Fluids
- Mechanical Pipe.
- Chemicals
- Pressurized Tube.
- Items
- Logistical Transporter, with the Restrictive version taken only when nothing else will do and the Diversion version switched by redstone.
Every machine has a side configuration: open its GUI and pick which face takes which input and gives which output. The Configurator changes a face from the world, and has other modes that rotate a machine or empty it.
A Logistical Sorter pulls items out of the inventory behind it by filter and sends them down a transporter. A Quantum Entangloporter moves energy, items, fluids, chemicals and heat between every Entangloporter on the same frequency, across distance and dimensions.
Energy and storage
Energy Cubes store energy and come in four tiers. For far more, build an Induction Matrix: a hollow box of Induction Casing with Induction Ports for energy in and out, filled with Induction Cells, which set how much it holds, and Induction Providers, which set how fast it charges and drains.
A Bin holds a lot of one item. Fluid Tanks and Chemical Tanks keep their contents when broken, and a Dynamic Tank is a box of casing that stores fluids and chemicals in bulk through Dynamic Valves.
QIO is Mekanism's item network. A QIO Drive Array holds the drives, from the QIO Drive up through the Hyper-Dense, Time-Dilating and Supermassive drives. Everything on the same frequency shows up in a QIO Dashboard or the Portable QIO Dashboard, and QIO Importers and Exporters connect it to other inventories.
The Digital Miner and the tools
The Digital Miner mines any block you set a filter for, in a radius of up to 32 blocks. It can mine with Silk Touch, at twelve times the energy, and that is what gets the ore blocks the five-ingot step wants.
ATM10 changes its recipe: two Vibranium Ingots, a Basic Control Circuit, two Logistical Sorters, a Robit, two Teleportation Cores and a Steel Casing.
The Atomic Disassembler is a powered tool that mines, chops and digs. In ATM10 it is made from four Reinforced Alloys, a Basic Induction Cell, an Ultimate Control Circuit and an Allthemodium Pickaxe. The Meka-Tool is its upgrade: an Atomic Disassembler with two Ultimate Control Circuits, a Configurator, two Unobtainium Plates, an Ultimate Induction Cell and two Polonium Pellets. ATM10 also gives it more damage and 40,000,000 J of storage.
The MekaSuit
The MekaSuit is four pieces of powered armor: helmet, body armor, pants and boots. Most of what it does comes from modules you install at a Modification Station: flight, night vision, a jetpack, a magnet and more, each made on a Module Base.
In ATM10 each piece is made from the matching unobtainium armor piece, an Antimatter Pellet, two Polonium Pellets, two Ultimate Control Circuits, two HDPE Sheets and an Ultimate Induction Cell, which makes it one of the last things you build. The pack also gives each piece 40,000,000 J of storage, against 16,000,000 by default.
Before it, the Jetpack flies on hydrogen, Free Runners stop fall damage and let you step up blocks, and the Scuba Mask with a Scuba Tank of oxygen lets you breathe under water.
Power
ATM10 raises most of Mekanism's generators, so the early ones are worth building. The figures below are ATM10's, with the mod's own in brackets.
- Heat Generator
- Burns fuel and draws on lava around it. Heat Generator: 800 J a tick from fuel (200).
- Solar Generator
- Solar Generator: 150 J a tick in daylight (50).
- Advanced Solar
- Advanced Solar Generator: 1,200 J a tick (300).
- Wind Generator
- Wind Generator: more the higher it stands.
- Gas-Burning
- Gas-Burning Generator burns hydrogen or ethene. ATM10 makes it from two Bio-Generators, four Refined Obsidian Ingots, two Atomic Alloys and an Electrolytic Core.
The big ones are multiblocks. A Fission Reactor burns fissile fuel made from uranium; in ATM10 each mB of fuel gives 250,000 J, a quarter of the default, so the pack wants you on to other power. Its heat drives a Thermoelectric Boiler and an Industrial Turbine. A Fusion Reactor runs on deuterium and tritium and needs a laser to start.
A Fission Reactor that overheats takes damage, and past 100% it can melt down: it explodes and spreads radiation. Keep it cooled and give it a way to get rid of its waste before you turn it on.
Waste, polonium and antimatter
A Fission Reactor's nuclear waste is where the late game starts. A Solar Neutron Activator turns ten parts waste into one part polonium, and an Isotopic Centrifuge turns it into plutonium the same way. ATM10 lets the Activator work four times faster than the default.
A Pressurized Reaction Chamber turns 1,000 mB of polonium or plutonium into a Polonium Pellet or a Plutonium Pellet. Pellets of both make the casing of the Supercritical Phase Shifter, the SPS, which turns polonium into antimatter. In ATM10 each mB of polonium costs 100,000 J, a tenth of the default, and 1,000 mB of polonium make 1 mB of antimatter.
The Chemical Crystallizer makes an Antimatter Pellet from 1,000 mB of antimatter. Pellets go into the MekaSuit and the Antiprotonic Nucleosynthesizer, which uses antimatter to turn one material into another.
Radiation is real. Keep waste in a Radioactive Waste Barrel, and a Geiger Counter shows how much is around you. The Hazmat Mask, Gown, Pants and Boots protect you. In ATM10 radiation fades faster than by default.
Questions
Where do I find osmium in ATM10?
ATM10 doesn't generate Mekanism's own ores. Mine All The Ores' Osmium Ore instead; every Mekanism machine and recipe takes it.
How do you make steel in Mekanism?
In the Metallurgic Infuser with carbon from coal or charcoal: an iron ingot becomes Enriched Iron, Enriched Iron becomes Steel Dust, and Steel Dust smelts into a Steel Ingot.
What is the best ore processing in Mekanism?
Five ingots per ore, from the Chemical Dissolution Chamber, Chemical Washer and Chemical Crystallizer feeding the Injection Chamber, Purification Chamber, Crusher and Enrichment Chamber. It needs sulfuric acid, hydrogen chloride and oxygen, and ore blocks mined with Silk Touch.
What does the Digital Miner need in ATM10?
Two Vibranium Ingots, a Basic Control Circuit, two Logistical Sorters, a Robit, two Teleportation Cores and a Steel Casing. The pack replaces Mekanism's own recipe.
Can I keep Mekanism machines loaded with the Anchor Upgrade in ATM10?
No. ATM10 removes the Anchor Upgrade's recipe.
How do I get polonium and antimatter?
Run a Fission Reactor for nuclear waste, turn the waste into polonium in a Solar Neutron Activator, and press it into Polonium Pellets in a Pressurized Reaction Chamber. Polonium fed to a Supercritical Phase Shifter becomes antimatter, and a Chemical Crystallizer makes the pellets.
How many Speed Upgrades can a machine take?
Eight. In ATM10 eight make a machine sixteen times faster; by default it would be ten.
Written from Mekanism 10.7.19, its recipes and descriptions and Mekanism on GitHub, and checked against this world’s recipes on .