Mystical Agriculture

Grow all your resources!
Mystical Agriculture grows resources. Plant Iron Seeds and harvest iron essence, eight of which make six iron ingots; the same goes for diamonds, netherite, and in ATM10 even allthemodium. Everything runs on two materials from the ground, Inferium Essence and Prosperity Shards, and on climbing six tiers of essence, each made from four of the one before.
On this page
Getting started
Inferium Ore generates between Y -32 and 64 and Prosperity Ore between Y -60 and 24, so a strip mine at around Y 0 finds both. Inferium ore gives Inferium Essence (in ATM10 mobs drop none); prosperity ore gives Prosperity Shards.
Eight inferium essence around wheat seeds make Inferium Seeds, which grow more inferium essence on any farmland. Four prosperity shards around wheat seeds make the Prosperity Seed Base, the start of every resource seed.
- Mine inferium and prosperity, and plant Inferium Seeds.
- Craft an Infusion Crystal and climb the essence tiers.
- Build an Infusion Altar with eight Infusion Pedestals and make your first resource seeds.
- Put the seeds on essence farmland of their tier, with growth accelerators underneath.
The essence tiers
Four essences of one tier around an Infusion Crystal make one of the next. The crystal loses durability each time; the Master Infusion Crystal never breaks. One essence of a tier also breaks back down into four of the tier below.
- Inferium
- Tier 1, from Inferium Ore and Inferium Seeds. Dirt, stone, wood and the elemental crops.
- Prudentium
- Tier 2. Nature crops and early materials.
- Tertium
- Tier 3. Iron, copper, tin, zinc, silver, lead, quartz and most of the common metals.
- Imperium
- Tier 4. Gold, nickel, osmium, uranium, steel and the alloys of other mods.
- Supremium
- Tier 5. Diamond, emerald, netherite, iridium, platinum and the rarest materials.
- Insanium
- Tier 6, from Mystical Agradditions. The end-game crops, like nether stars and dragon eggs.
Each tier also makes an ingot (a Prosperity Ingot with two essences), farmland, a growth accelerator, tools and armour.
Making resource seeds
Resource seeds are made on the Infusion Altar: the altar in the middle and eight Infusion Pedestals around it, where placing the altar shows. Put the seed base on the altar and the ingredients on the pedestals, usually four of the material and four essences of its tier in turn (Iron Seeds take four iron ingots and four tertium essence), then start it with a wand or a redstone signal. Mob seeds start from a Soulium Seed Base and need a jar of that mob's souls.
Resource crops cannot be bone-mealed, and on this server a crop never drops a second seed: the config switches second seed drops off. Craft every seed you plant. ATM10 enables 130 crops, including allthemodium, vibranium and unobtainium, MEGA Cells' sky steel and Silent Gear's metals.
Harvested essence is crafted back into the resource, most often eight essence in a ring. Eight iron essence give six iron ingots; in ATM10, eight allthemodium, vibranium or unobtainium essence give one nugget of that metal.
Farmland, accelerators and harvesting
- Essence farmland
- Right-click farmland with an essence, or craft the two together, to make farmland of that tier, like Inferium Farmland. Crops on the farmland of their own tier get a chance of extra essence, and Inferium Seeds drop more essence on higher tiers.
- Growth accelerators
- Placed under the farmland, they give the plant above extra growth ticks. They stack, any tiers together, as long as the plant is in range. Four essences and four stone around a gemstone make three Inferium Growth Accelerators.
- Mystical Fertilizer
- Grows any crop or sapling instantly, resource crops included. Fertilized Essence, which most resource crops drop, works like bone meal on them too.
- Watering Can
- Speeds up growth by hand; essence versions reach further, and sneak-right-click turns on automatic watering.
- Harvester
- Harvests and replants ripe crops, burning solid fuel. Redstone switches it off.
- Garden Cloche
- In ATM10 every enabled seed grows in Immersive Engineering's Garden Cloche on its tier's farmland, two essence a harvest.
Mob seeds and souls
Mob seeds (zombie, cow, blaze, enderman and the rest) need souls. Kill mobs with a Soulium Dagger while carrying a Soul Jar and the jar fills with that mob's souls; the passive and hostile attuned daggers collect half as much again from their kind. A Soul Extractor fills jars from mob drops instead, more slowly.
Soulium comes from Soulium Ore in the Soulstone veins of the Nether. Soulium Ingots build the machines; Soul Dust from smelted soulstone makes Blank Skulls, and Witherproof Blocks stand up to the Wither and the Ender Dragon.
An Experience Capsule in your inventory soaks up experience orbs, for Experience Seeds. The Soulium Spawner spawns mobs from their essence within three blocks of it.
Machines
The machines burn solid fuel and keep a small internal buffer, and Machine Upgrades make them faster at the cost of more fuel.
- Seed Reprocessor
- Turns spare seeds into their essence.
- Harvester
- Harvests and replants crops automatically.
- Soulium Spawner
- Spawns mobs from essence, holding up to 512 items.
- Essence Furnace
- A furnace that takes Machine Upgrades for faster smelting.
- Enchanter
- Enchants tools, armour and books with materials and Experience Essence, like an anvil.
Essence tools, armour and augments
Diamond tools and armour upgrade with essence into the tier's version, with more durability, speed and protection and augment slots; they repair in an anvil with the tier's ingot. Augments go in at the Tinkering Table and start from an Unattuned Augment. Each has a minimum gear tier. Scythes harvest a whole area without uprooting, sickles clear plants in an area.
- Armour
- Flight (chestplate, creative flight), Health Boost and Absorption (up to ten hearts), Speed, Jump Boost, Step Assist, Slow Falling, No Fall Damage, Night Vision, Water Breathing, Fire Resistance, Luck, and resistance to wither, poison, hunger, blindness, nausea, slowness, weakness and mining fatigue.
- Tools
- Mining AOE (up to 9 by 9, off while sneaking), Tilling AOE for hoes and Pathing AOE for shovels.
- Swords
- Strength (5 to 20 more damage) and Attack AOE (up to six blocks wider).
Awakening and the end game
The Awakening Altar is the top crafting structure: the altar with four Infusion Pedestals and four Essence Vessels, each vessel holding up to 40 of one elemental essence. Air, earth, water and fire essence come from the elemental seeds, which give more on tier 1 farmland. Redstone starts it.
Its main product is Awakened Supremium, a Supremium Block infused with Cognizant Dust. The dust drops from the Wither and the Ender Dragon when you kill them with an essence weapon enchanted with Mystical Enlightenment, more at higher levels. Awakened Supremium upgrades Supremium gear and growth accelerators.
Questions
Why don't my Mystical Agriculture crops drop extra seeds?
On this server second seed drops are switched off in the config, so no crop drops one. Craft every seed on the Infusion Altar; essence farmland of the crop's tier still gives a chance of extra essence.
Can I bone-meal resource crops?
No. Use Fertilized Essence, which resource crops drop, or Mystical Fertilizer, which grows any crop instantly. Growth accelerators under the farmland speed them up all the time.
Where is Inferium and Prosperity ore?
Inferium between Y -32 and 64, Prosperity between Y -60 and 24. Around Y 0 you find both.
How do I make higher tier essence?
Four essences of a tier around an Infusion Crystal make one of the next tier. The Master Infusion Crystal does the same and never wears out.
Are there allthemodium seeds in ATM10?
Yes, for allthemodium, vibranium and unobtainium. Eight of their essence in a ring craft into one nugget of the metal.
Can Mystical Agriculture seeds grow in a Garden Cloche?
On ATM10, yes: every enabled seed grows in Immersive Engineering's Garden Cloche on its tier's farmland, giving two essence a harvest.
Written from the guide book inside Mystical Agriculture and the mod's own wiki, and checked against this world’s recipes on .