Programmable Controller

What it is
A Programmable Controller can do very similar things to what Drones/$ can do. A program can be written in a Programmer/$, and saved to either a Drone/$ or Network API/$. Either of these items can then be placed in the Programmable Controller/$. Provided that there is enough pressure/$, the Programmable Controller/$ will execute the program just as it would when programmed onto a Drone/$. There are a few differences, though: • A Programmable Controller/$ uses a miniature version of a Drone/$ - a minidrone/$. It's not a real entity, so no pathfinding is involved, and the minidrone/$ can move through walls. This has the benefit of being more friendly to the server and more reliable in general. • When executing a program, the Programmable Controller/$ will use air at a rate of 10mL/tick (whereas Drones only use 1mL/tick). • The Programmable Controller/$ cannot execute the following widgets: Computer Piece, Entity Attack, Drone Condition: Entity, Entity Export, Entity Import, Teleport, Standby, Suicide. The Programmable Controller/$ is generally best suited to larger applications, such as excavating big areas or building large structures. Any items or fluids that the minidrone/$ collects can be interfaced via the sides of the Programmable Controller/$ block. By default, the 'drone' has a single inventory slot, and a 16000mB tank. The inventory size can be increased by adding Inventory Upgrades/$ (max 35), which also increases the tank size by 1000mB per upgrade. By default, the top & side faces of the Programmable Controller/$ can be used to interface with items, and the bottom face can be used to insert or remove programmable items, but this can be adjusted if desired via the Side Configuration/$ GUI tab. All faces of the Programmable Controller/$ can always be used to interface fluids. The Programmable Controller is capable of charging/$ the minidrone's held item, i.e. the item in slot 0 of the drone's inventory. This includes both pressurizable items such as the Jackhammer/$, and items using Forge Energy/$. Air and/or FE from the Programmable Controller's own buffers is used to do this. Charging is disabled by default; enable it via the controller's GUI (Held Item Charging/$ side tab).
What it takes
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What it is for
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