Charge Spell Bullet

What it is
A Spell cast from a Charge Spell Bullet, rather than executing immediately, is fired out the end of the CAD it's cast from in a Spell Charge, which obeys gravity just like a Spell Grenade. However, unlike a Spell Grenade, a Spell Charge can last up to five minutes, and only executes its Spell when specially told to do so by a Spell Detonator. A Spell Charge is a stable shell of Psi energy around its contained Spell, acting as the Spell's Focal Point when executed. If the Spell Charge is never activated within its lifetime, it simply dissipates, fizzling the Spell within and wasting the invested Psi energy. However, many Spell Charges in close proximity can all be activated at once by a single Spell Detonator (or Trick: Detonate), making them quite useful for mass effect. A Spell Charge will record the last entity it bumps into (or, as may occur, the last entity to step on it). When its contained Spell executes, this entity can be accessed from Selector: Attack Target, if applicable.
What it takes
Everything you would have to gather
What it is for
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