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Elevator Base

Elevator Base icon
Ways to make it2
Recipes it goes intoNone

What it is

from pneumaticcraft’s own guide

The Elevator/$ is a machine that can be used to vertically transport any entities, whether it be an item, mob, animal or player. You need to place an Elevator Base/$ at the bottom. You can stack multiple bases on top of each other. On top of this, place Elevator Frames/$, which act as a support for the elevator. Both the number of Elevator Bases/$ and the number of Elevator Frames/$ determine how high the Elevator/$ can extend. The maximum height of an Elevator/$ is the lower of: • 1 x the number of vertically-stacked Elevator Frames/$, or • 6 x/$ the number of vertically-stacked Elevator Bases/$ The Elevator/$ can operate in one of two modes: • Redstone/$: a redstone signal/$ applied to any Elevator Base/$ controls the elevator's height, proportional to the signal strength (no signal = 0% extension, full signal = 100% extension). • Elevator Caller/$: The Elevator Caller/$ can provide some more sophisticated control over the elevator. You can create bigger Elevators/$ by placing more Elevator Bases/$ next to each other horizontally. When the top Elevator Base/$ of every connected Elevator/$ is at the same height, the Elevators/$ will share the floors (defined by Elevator Callers/$), redstone input, and therefore act as a single multiblock. The Elevator Base/$ can accept up to four Charging Upgrades/$, which allow it to reclaim used air when the elevator descends (normally descent costs no air but does not regenerate air either). This comes at a cost of slower descent; with 4 upgrades installed, air is reclaimed at 60% of the cost to rise that distance, but descent will be 40% slower. Elevator Callers/$ placed next to Elevator Frames/$ are used to control the height of the Elevator/$. When you place down an Elevator Frame/$, it'll calculate how many floors/$ there are, defined by other Elevator Callers/$. Floors/$ can be named in the Elevator Base/$ GUI; floor names will be displayed as buttons on each Elevator Caller/$. They can be clicked to call the Elevator/$ to that floor. In addition, an Elevator Caller/$ will emit a redstone signal/$ when the Elevator/$ is at its floor, and providing a Caller with a redstone pulse/$ will call the Elevator/$ to its floor. Finally, the Elevator Caller/$ can be camouflaged to look like other blocks with the Camouflage Applicator/$ tool.

How it is made

2 recipes
Crafting table
Crafting table

What it takes

The path

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What it is for

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