Security Upgrade

What it is
The Security Upgrade/$ has several important functions, detailed in the following pages. A Router with a Security Upgrade installed can only/$ be opened by players whitelisted by that upgrade. The upgrade doesn't prevent a router being broken; but since upgrades and modules remain in a broken router, players can't break a router to steal modules/upgrades or reconfigure the router. If you want to prevent a router being broken, you may wish to explore other mods' block protection capabilities. Several modules (Placer/$, Breaker/$, Activator/$) do their work as a fake player/$. By default this is a player with the username [Modular Routers]/$, but when a security upgrade is installed, those modules operate as the upgrade's owner. This is much safer on multiplayer servers with claim protection than simply allowing [Modular Routers]/$ to do anything with your claims. When the Activator Module/$ is in Attack Mode/$, it will ignore any players whitelisted by a Security Upgrade installed in the Router. This is generally a good idea to avoid pain & suffering if you have a high-damage weapon in your Router... You can add extra players to a Security Upgrade by right-clicking/$ the player with the upgrade in your main hand. You can remove players from a Security Upgrade by sneak-right-clicking/$ the player. There is a maximum of 6 additional players per Security Upgrade (so 7 in total, including the creator), but you can install more than one Security Upgrade in a router if necessary.
How it is made
What it takes
Everything you would have to gather
Tick what you already have.
What it is for
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