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Player Module

Player Module icon
Counts asmodules22
Ways to make it1
Recipes it goes intoNone

What it is

from modularrouters’s own guide

This module tries to transfer items between the router and a player's own inventory. The player can be anywhere in any dimension, making this a rather powerful module. The module can transfer items either from or to the player; you can set this in the module's GUI. The module can operate on either the player's main 36-slot inventory, their 4-slot armor inventory, their offhand slot, or their Ender inventory (as shown by vanilla Ender Chests/$). This can also be set in the module's GUI. Extracted/inserted items can, of course, be filtered by the module. A good use-case for this module would be to extract ores/cobblestone/dirt etc. from the player's inventory, and send it on to the player's main storage system in their base. With a little design, it should be possible to build a system to auto-swap your armor sets (maybe even in the field, with some wireless redstone from another mod...) The Player Module is keyed to a specific player; the item tooltip shows the owner. This is set to the player who initially crafted the module, but can be overridden by holding the module and sneak-right-clicking it. You might also need to do this if you obtained the module by other means (creative, JEI cheat mode...). Using a Security Upgrade in conjunction with this module is probably wise on servers where you don't trust the players; you don't want a hostile player stealing this module...

How it is made

1 recipe
Crafting table

What it takes

The path

Depth123456

Tick what you already have.

What it is for

Nothing in this pack is made from it.

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