Universal Sensor

What it is
The Universal Sensor/$ is, like the name suggests, a sensor that can be used in many applications; it measures in-world conditions and outputs a redstone signal/$ based on those conditions. Being universal isn't free: the sensor requires air/$ to run (1 mL/tick) in almost all/$ cases, and Sensors need certain Upgrades/$ to run. You will need to insert an Entity Tracker/$, Dispenser/$, or Block Tracker/$ plus GPS Tool/$ to allow selection of the corresponding category of sensors. E.g. counting the number of entities within range requires an Entity Tracker Upgrade/$ to be installed. Say you have a pen full of animals and want to kill some, but only if there are enough. Add an Entity Tracker Upgrade/$ and enough Range Upgrades/$ to cover the pen's size. Now, in the GUI, select the Entity/$ button, followed by Within Range/$, and finally enter an entity filter/$ matching your animal type (e.g. 'cow').
How it is made
What it takes
Everything you would have to gather
The 6 marked can be crafted too. Pick a bigger depth, or open it on its own page.
Tick what you already have.
What it is for
Play ATM10 on our server
Everything on this page is read from the ATM10 server we run, and 28 members have played on it. Your first week there is free, with no card.



