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Security Station

Security Station icon
Ways to make it1
Recipes it goes intoNone

What it is

from pneumaticcraft’s own guide

If you want to protect an area from hostile players, you can use the Security Station/$. This device prevents all player interaction by untrusted players on any blocks within its range. This means that no inventories or GUIs can be opened, and no blocks can be placed or broken. To set up a Security Station/$, you must place Network Components/$ in the network grid to form a network/$. In every network there must be one Diagnostic Subroutine/$, one Network IO Port/$, and one Network Registry/$. These three special nodes must all be connected with each other, which is done with Network Nodes/$. Security Station hacking has been disabled by config on this server. While this means that no player can hack your Security Station once set up, it is still necessary to set it up with the correct components, as described on the previous page. However most of the following pages (other than Allowing Friends/$) do not apply here. The hacker/$ starts at the Network IO Port/$, and has the goal of capturing either the Diagnostic Subroutine/$ or the Network Registry/$. The Diagnostic Subroutine/$ has the goal of tracing back to the hacker's entry point at the Network IO Port/$. Placing Network Node/$ components in larger stacks increases the node rating/$, meaning it takes longer for both the hacker/$ and the Diagnostic/$ to capture them. But note that since the Diagnostic/$ can trace faster than the hacker/$ can, this is more of a disadvantage to the hacker than it is to the Diagnostic. There are a couple of useful items that hackers should try to obtain; neither are craftable and must be found in-world (villager trades or dungeon loot): • The Nuke Virus/$, which can be used to insta-capture one node • The STOP! Worm/$, which can temporarily freeze a Diagnostic's trace progress. The Security Station/$ takes a few upgrades: • Entity Trackers/$ increase the chance for the hacker/$ to be detected; there are diminishing returns, and the maximum protection is 99% per node hack attempt. • Range Upgrades/$ increase the protected range of the station by 1 per upgrade, to a maximum of 16 blocks in every direction (for a max protected area of 33x33x33 blocks). • Security Upgrades/$ increase the number of Security Upgrades/$ that hackers need in their Pneumatic Helmet/$ to start hacking. Note that hackers won't be told how many Security Upgrades they need, and the Security Station will deal a small amount of non-resistible damage to any player who tries to hack, but can't due to lack of Security Upgrades. You can add friendly players to your Security Station/$ to allow them to interact within the protected area; use the Shared Users/$ side tab to enter player names. You can remove no-longer-trusted players here too; just click the player's name to remove it. When someone hacks your Security Station/$, you can see that in the Problems/$ and Status/$ tabs, where it also shows who/$ has hacked your system. These players (and only these players) can now interact with blocks within the area. To restore security, you'll have to reboot/$ the Security Station/$ via the Reboot/$ button in the GUI. The reboot process takes 60 seconds, during which time the area isn't secured at all. To hack a Security Station/$ that isn't yours, you need a Pneumatic Helmet/$ with at least one (and probably many) Security Upgrades/$ installed. When you do this, a GUI similar to the one opposite appears. Watch this video (very old but still relevant)/$ for a guide on how to hack. To capture a node, left-click/$ it. To fortify a captured node, right-click/$ it; fortified nodes take slightly longer for the Diagnostic to capture. • Keep your Security Station/$ well-concealed and well-protected. • You can protect an area with multiple Security Stations/$; all of them must be hacked. • Consider active defences, such as Drones/$ with combat programs, or Sentry Turrets/$ • A hacked Security Station/$ can be made to emit a redstone signal/$, which could trigger additional measures (TNT under the station, perhaps?)

How it is made

1 recipe
Crafting table

What it takes

The path

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What it is for

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