Player Module

What it is
This module tries to transfer items between the router and a player's own inventory. The player can be anywhere in any dimension, making this a rather powerful module. The module can transfer items either from or to the player; you can set this in the module's GUI. The module can operate on either the player's main 36-slot inventory, their 4-slot armor inventory, their offhand slot, or their Ender inventory (as shown by vanilla Ender Chests/$). This can also be set in the module's GUI. Extracted/inserted items can, of course, be filtered by the module. A good use-case for this module would be to extract ores/cobblestone/dirt etc. from the player's inventory, and send it on to the player's main storage system in their base. With a little design, it should be possible to build a system to auto-swap your armor sets (maybe even in the field, with some wireless redstone from another mod...) The Player Module is keyed to a specific player; the item tooltip shows the owner. This is set to the player who initially crafted the module, but can be overridden by holding the module and sneak-right-clicking it. You might also need to do this if you obtained the module by other means (creative, JEI cheat mode...). Using a Security Upgrade in conjunction with this module is probably wise on servers where you don't trust the players; you don't want a hostile player stealing this module...
What it takes
Everything you would have to gather
The 7 marked can be crafted too. Pick a bigger depth, or open it on its own page.
Tick what you already have.
What it is for
Play ATM10 on our server
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