2online

Breaker Module

Breaker Module icon
Counts asmodules22
Ways to make itNone
Recipes it goes intoNone

What it is

from modularrouters’s own guide

Modules/$ are inserted into an Modular Router/$ and tell the router what to do. There are 20 different module types, each of which has a specific function. All modules have some characteristics in common, however: • All modules have 9 filter slots/$ to control which item(s) a module will process. • Many modules have a defined direction/$, relative to the router's facing. • Some modules have extra settings for configuring module-specific functionality. All this can be configured in the module's GUI, which you can access by Right-Clicking/$ the module in hand. You can also configure an installed module in a router GUI by pressing []/$ while hovering over it, or Middle-Clicking/$ the module in the GUI, without needing to remove it from the router. There are nine filter slots, where you can insert ghost copies of any item or block. The module will only operate if the item in the router's buffer/$ matches an item in the module's filter (if whitelisting; the opposite if blacklisting). Most modules operate in a defined direction, relative to the router's facing. Here you can define the direction. Some modules (e.g. the Sender Mk2/$) target a distant block directly, so do not have a definable direction. In this case, the direction selector will be blank. Here there are several buttons which control: • Whitelisting vs. blacklisting • Whether to match item damage (for items with durability) • Whether to match item NBT, e.g. enchantments • Whether to match by item tags/$ There is also a button here to control Termination Behaviour/$, which is explained in a separate page. Every module has four Augment/$ slots where augments (module-specific upgrades) can be inserted. The Augments which may be inserted here depend on the module type; not every module type accepts every augment type. Some modules have some extra configuration options. For example, the Detector Module/$ shown earlier has options to set the redstone output level, and whether the output signal should be a weak or strong redstone signal. Where modules have such options, they're shown on the right-hand side of the GUI.

How it is made

Nothing in this pack crafts it. You find it, or a mob drops it.

What it is for

Nothing in this pack is made from it.

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