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Micromissiles

Micromissiles icon
Ways to make it1
Recipes it goes into1

What it is

from pneumaticcraft’s own guide

Micromissiles/$ are small hand-launched missiles with an explosive payload and smart mob targeting. To fire a Micromissile/$, simply right-click/$ the missile pod. Each pod has 100 missiles by default. Micromissiles seek targets within a 24-block spherical radius, centered on the missile. Once a suitable target is found, the missile will turn toward that target. Micromissiles/$ will never target the player who fired the missile or any entity (pets, drones...) belonging to that player. But beware of collateral damage from nearby explosions: not recommended for close quarters combat! Micromissiles/$ can target living entities, minecarts & boats, but will not target item entities or other non-living entities such as paintings. If a Micromissile/$ hits any entity or block, it will immediately explode. The explosion will not damage terrain by default/$. Micromissiles/$ have a limited lifetime, which is 300 ticks (15 seconds) by default/$. After that the missile will run out of fuel and drop from the sky, but it will still explode when it hits the ground. If you aim directly at a suitable entity when firing, the fired Micromissile/$ will immediately lock on to that entity, regardless of what else is nearer. If you sneak+right-click/$ the missile pod, a GUI will open allowing configuration of several missile properties: • The selection triangle allows you to balance between top speed, turn rate and explosion power. • You can select between Smart/$ and Dumb/$ mode: in Smart/$ mode, missiles will lock on to targets as described above, while in Dumb/$ mode, missiles will simply fly in a straight line until they hit something, but with good speed and damage capability. • You can filter which entities to attack by entering an entity filter/$ in the Entity Filter/$ field. • The Save as Default/$ button causes the current settings to be saved and used for all newly-crafted missile pods. Note: settings are saved server-side.

How it is made

1 recipe
Crafting table

What it takes

The path

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