Apotheosis

All things that should have been.
In ATM10 Apotheosis comes as four mods. Apothic Enchanting rebuilds the enchanting table around shelves and three stats and takes it to level 100, Apotheosis adds affix gear, gems with sockets and World Tiers, and Apothic Spawners lets you pick up spawners and upgrade them with runes. Your World Tier caps the table: 30 in Haven, then 45, 60 and 75, and level 100 only in Pinnacle, so press CTRL+T before you build more shelves.
On this page
- World Tiers: why your table stops at 30
- Eterna, Quanta and Arcana
- From level 30 to level 100, step by step
- Every shelf and its stats
- Infusion, the Library of Alexandria and tomes
- New enchantments and higher levels
- Affix gear: rarities, salvaging and reforging
- Gems, sockets and Gem Dust
- Spawners and spawner runes
- Questions
World Tiers: why your table stops at 30
Every player has a World Tier. It sets how tough monsters are, how good the loot is and how high your enchanting table goes. CTRL+T opens the World Tier screen. A tier unlocks through an advancement, and then you still have to select it and press Activate. You can go back down at any time, and in multiplayer each player has their own tier; nearby content follows the closest player.
- Haven
- Unlocked when you first pick up an affix item. The table stops at 30 Eterna. No Invaders.
- Frontier
- Wear an affix item in all four armour slots and hold an affixed weapon. Table up to 45. Invaders start to spawn. +35% experience.
- Ascent
- A full set of Uncommon or better, weapon included, and one Apothic Invader killed. Table up to 60. +55% experience.
- Summit
- A full set of Rare or better, and the Wither killed. Table up to 75. +75% experience.
- Pinnacle
- A full set of Epic or better, and the Ender Dragon killed. The table reaches 100. +125% experience.
The cap belongs to you, whatever shelves surround the table: hover the Eterna bar and it says the value is limited by your World Tier. Infusion reads the same capped stats, so anything that needs 80 Eterna or more, such as Infused Dragon's Breath or the Library of Alexandria, waits for Pinnacle.
Monsters grow with you: 4, 8, 12 and then 16 extra armour from Frontier to Pinnacle, armour pierce from Ascent, and from Summit they shrug off 10% of physical and magic damage, 15% in Pinnacle. If an affix item says it has an unknown power, open the screen and activate Haven.
From Frontier on, Apothic Invaders appear on the surface with a loud sound, a chat message and a beam of light. Each one carries an affix item of its own rarity and always drops it, and it drops gems more often than a normal mob. Elites are mobs with a name or extra power that spawn in place of normal ones and can drop affix items too. Underground there are Invader dungeons, where a Caged Invader wakes up when you come close, and rogue spawners with a chest under them. The server's config keeps that worldgen to the Overworld and gives 11% of rogue spawners a valuable chest.
Eterna, Quanta and Arcana
The table reads its stats from the blocks around it, and each stat block lists its numbers in its tooltip. They go where vanilla bookshelves go: the ring two blocks out from the table, corners included, at the table's height and one block up. That makes 32 spots, and each needs an air block between it and the table.
- Eterna
- The highest level the table offers, up to 100. Each shelf counts only up to its own maximum, lowest maxima first, so old shelves can stay: 15 bookshelves make 30, and one Hellshelf on top makes 33.
- Quanta
- Randomness. Your final power is the level you enchant at, pushed up or down by as much as the Quanta percentage.
- Arcana
- Makes rare enchantments more likely and adds enchantments: at 25% you always get at least two, at 75% at least three.
- Enchanting Clues
- How many of the offered enchantments you see before you click. Hellshelves of Sight add them.
- Quantic Stability
- Quanta can then only push the power up. From the Geode-Encased Bookshelf of Stability.
- Treasure
- Treasure enchantments such as Mending can appear, and so can curses. From the Deepshelf of Arcane Treasures.
A Skeleton Skull, zombie, creeper or piglin head in a shelf spot adds 5% Quanta, a Wither Skeleton Skull 10%. Candles add Arcana, more when up to four are stacked in one spot. With an item in the table, click the question mark in its corner to see every enchantment you can get, its chance and the power range of each slot.
The table and the anvil take only the experience a cost is really worth, counted from zero, so holding more levels than you need costs nothing extra.
From level 30 to level 100, step by step
- Level 30: 15 bookshelves, in Haven.
- Level 45: activate Frontier and add five Hellshelves or five Seashelves, 3 Eterna each.
- Level 60: activate Ascent. Infuse Hellshelves or Seashelves at your level 45 table and add three Infused Hellshelves or Infused Seashelves, 5 Eterna each.
- Level 70: infuse a Dormant Deepshelf at 60 Eterna, 40% Quanta and 40% Arcana. Two Deepshelves take the table to 70 once you are in Summit.
- Level 75: turn Deepshelves into Echoing Deepshelves or Soul-Touched Deepshelves.
- Level 80: activate Pinnacle, kill the Warden for Warden Tendrils and build Echoing Sculkshelves or Soul-Touched Sculkshelves, 10 Eterna each.
- Level 90: at 80, infuse Dragon's Breath into Infused Dragon's Breath and build Endshelves or Pearlescent Endshelves.
- Level 100: one Draconic Endshelf, an Endshelf with a Dragon Head and five ender pearls, adds 20 Eterna up to 100.
Pinnacle needs a full set of Epic affix gear and the Ender Dragon, so plan level 100 as end-game. Until then, build towards your tier's cap and spend the spare shelf spots on Quanta and Arcana.
Every shelf and its stats
Figures from the mod's own data, which ATM10 leaves as they are. Eterna is what the shelf adds, with the most it can count to in brackets. Quanta and Arcana are percentages.
- Bookshelf
- 15 of them make 30 Eterna, their maximum.
- Hellshelf
- +3 Eterna (45), +3% Quanta. Six nether bricks, a blaze rod, a bookshelf and a Potion of Regeneration.
- Seashelf
- +3 Eterna (45), +3% Arcana. Six prismarine bricks, a bookshelf, a pufferfish and a water bottle.
- Infused Hellshelf
- +5 Eterna (60), +5% Quanta.
- Infused Seashelf
- +5 Eterna (60), +5% Arcana.
- Blazing Hellshelf
- +10 Eterna (65), +10% Quanta, one Clue less.
- Glowing Hellshelf
- +5 Eterna (60), +5% Quanta, +3.33% Arcana.
- Crystalline Seashelf
- +5 Eterna (60), +3% Quanta, +5% Arcana.
- Heart-Forged Seashelf
- +15 Eterna (60), +20% Arcana.
- Deepshelf
- +5 Eterna (70), +5% Quanta, +5% Arcana.
- Echoing Deepshelf
- +5 Eterna (75), +15% Arcana.
- Soul-Touched Deepshelf
- +5 Eterna (75), +15% Quanta.
- Echoing Sculkshelf
- +10 Eterna (80), +10% Quanta, +15% Arcana, one Clue.
- Soul-Touched Sculkshelf
- +10 Eterna (80), +15% Quanta, +10% Arcana, one Clue.
- Endshelf
- +5 Eterna (90), +5% Quanta, +5% Arcana.
- Pearlescent Endshelf
- +10 Eterna (90), +7.5% Quanta, +7.5% Arcana.
- Draconic Endshelf
- +20 Eterna (100), nothing else.
- Hellshelf of Sight
- One Clue. The Masterful one gives two.
- Beeshelf
- -30 Eterna, +100% Quanta.
- Melonshelf
- -2 Eterna, -10% Quanta.
- Stoneshelf
- -3 Eterna, -7.5% Arcana.
- Basic Bookshelf
- +2 Eterna. Planks and three Tomes.
- Amethyst Cluster
- +1 Eterna (40), -1% Quanta.
The Seashelf of Aquatic Filtration holds up to six single-enchantment books, and the table stops offering those enchantments; insert them like in a chiseled bookshelf. The shelf gains Eterna and Arcana with each book. The Melonshelf and Stoneshelf exist to pull Quanta or Arcana down into an infusion's window.
Infusion, the Library of Alexandria and tomes
Infusion crafts through the enchanting table. Put the item in the table: if the three stats fall inside the recipe's window, the third slot lights up and clicking it does the infusion. Figures below are minimums unless a range or the word exactly is given. JEI shows every window.
- Hellshelf
- Infused Hellshelf at 45 Eterna and 30% Quanta.
- Seashelf
- Infused Seashelf at 45 Eterna, 15% Quanta and 10% Arcana.
- Dormant Deepshelf
- Deepshelf at 60 Eterna, 40% Quanta and 40% Arcana.
- Dragon's Breath
- Three Infused Dragon's Breath at 80 Eterna, 15 to 30% Quanta and 60% Arcana.
- Block of Amethyst
- Budding Amethyst at 60 Eterna, 30 to 50% Quanta and 50% Arcana.
- Echo Shard
- Four echo shards at 70 Eterna, 50% Quanta and 50% Arcana.
- Honey Bottle
- Bottles o' Enchanting with 25% Quanta and 25% Arcana: one at 20 Eterna, eight at 60, 32 at 100.
- Inert Trident
- A Trident at 40 Eterna, 20 to 50% Quanta and 35% Arcana.
- Enchantment Library
- Library of Alexandria at exactly 100 Eterna, 45 to 50% Quanta and exactly 100% Arcana.
- Gem Case
- Gem Case of House Fabergé at exactly 100 Eterna, exactly 100% Quanta and 45 to 50% Arcana.
- Godforged Pearl
- God-Fused Pearl at exactly 100 Eterna, 9.65 to 11% Quanta and 58.75 to 60% Arcana.
- Potion Charm
- An unbreakable charm at exactly 100 Eterna, 8.5 to 13.5% Quanta and 32.5 to 37.5% Arcana.
The Enchantment Library stores enchantments as points: level I is one point, level II two, level III four, doubling each level. Put books in the blue slot, click an enchantment to take out one level and shift-click to take the highest level you can. It only gives back a level you have put in at least once, holds up to level XVI and voids the rest. Four ender chests, four infused shelves (Infused Hellshelf, Infused Seashelf or Deepshelf) and an enchanting table make it.
The Library of Alexandria holds up to level XXXI. Infusing a full Library keeps the books already in it. You need Pinnacle for the 100 Eterna, then a table that lands on the exact figures: Seashelves and Echoing shelves raise Arcana, Hellshelves and skulls raise Quanta, and Melonshelves and Stoneshelves bring either one back down.
Tomes enchant like books but take only one kind of enchantment: helmets, chestplates, leggings, boots, weapons, bows, pickaxes, fishing rods, and the Tome of the Others for the rest. Once enchanted, a tome becomes an enchanted book. In an anvil, a Tome of Scrapping destroys an item and gives a book with half its enchantments, rounded up; the Tome of Superior Scrapping takes all of them, and the Tome of Extraction takes all of them and keeps the item. A Prismatic Cobweb in an anvil takes the curses off.
New enchantments and higher levels
Most vanilla enchantments go higher, and ATM10 keeps the mod's caps: Sharpness, Efficiency and Power IX, Unbreaking, Fortune, Looting, Protection and Sweeping Edge VIII, Feather Falling and Projectile Protection XI. Protection now stacks with one of the specialised protections, and Sharpness with one other damage enchantment. Shears can take Unbreaking, Efficiency and Fortune, and tridents Sharpness, Looting and Piercing.
The new enchantments come in three special kinds. Masterwork ones need a final power of at least 55, Twisted 45 and Corrupted 65, so they appear only on a high table. Corrupted ones cost health and count as curses. ATM10 switches off Miner's Fervor, the one Twisted enchantment.
- Chainsaw
- Masterwork, axes. Cuts down the whole tree, for durability.
- Boon of the Earth
- Masterwork, pickaxes. Mining plain stone can drop ore.
- Endless Quiver
- Masterwork, bows. Arrows are never used up, whatever their type.
- Knowledge of the Ages
- Masterwork, swords. A kill's drops turn into experience.
- Scavenger
- Masterwork, swords. 2.5% per level to roll a kill's loot twice, bosses included. Stacks with Looting.
- Crescendo of Bolts
- Masterwork, crossbows. One extra free shot per reload for each level.
- Growth Serum
- Masterwork, shears. Sheep have a 50% chance to regrow their wool at once.
- Life Mending
- Corrupted, anything with durability. Healing you receive repairs the item.
- Berserker's Fury
- Corrupted, chestplates. Taking a hit costs extra health and gives Resistance, Speed and Strength.
- Worker Exploitation
- Corrupted, shears. Doubles the wool and hurts the sheep.
- Reflective Defenses
- Shields. Blocked attacks hurt the attacker with magic damage, more with each level.
- Shield Bash
- Shields. Hitting with the shield deals more damage and costs more durability.
- Icy Thorns and Rebounding
- Chestplates. Icy Thorns slows attackers; Rebounding, also on leggings, throws melee attackers back.
- Stable Footing
- Boots. No mining slowdown while flying or off the ground.
- Nature's Blessing and Tempting
- Hoes. Use the hoe as bone meal for durability; animals follow you as if you held their food.
- Chromatic Aberration
- Shears. Sheared wool comes out a random colour.
- Capturing
- Swords, from Apothic Spawners. Mobs may drop their spawn egg: 0.5% per level by the server's config, up to level VII.
Affix gear: rarities, salvaging and reforging
Affix items are gear with random bonuses on top of their enchantments. They come from chests (a 35% chance of one more item in vanilla chests, 30% in other mods' chests), from monsters and from Invaders. ATM10 also lets Allthemodium's Alloy Paxel, Oritech's Prometheum Pickaxe and Hand Drill roll tool affixes, and Silent Gear's Mace and Axe and Draconic Evolution's Draconic and Chaotic Staff of Power roll weapon affixes.
- Common
- One stat bonus, sometimes two.
- Uncommon
- Two stats, an effect half the time, up to one socket.
- Rare
- Two stats and an effect, sometimes a second, up to two sockets, 10 to 25% more durability.
- Epic
- Three stats, two effects and sometimes a third, one to three sockets, 25 to 55% more durability.
- Mythic
- Four stats and three effects, one to three sockets and rarely four, 45 to 75% more durability, a 1% chance to be unbreakable.
What rarity your loot rolls depends on your World Tier. Base chances, before Luck:
- Haven
- 60% Common, 36% Uncommon, 4% Rare.
- Frontier
- 29% Common, 60% Uncommon, 10% Rare, 1% Epic.
- Ascent
- 10% Common, 30% Uncommon, 50% Rare, 10% Epic.
- Summit
- 12% Uncommon, 29% Rare, 54% Epic, 5% Mythic.
- Pinnacle
- 10% Rare, 65% Epic, 25% Mythic.
The Salvaging Table breaks affix items into one to four of their rarity's material: Mysterious Scrap Metal from Common, Timeworn Fabric from Uncommon, Luminous Crystal Shard from Rare, Arcane Sands from Epic and Godforged Pearl from Mythic. It also turns gems into Gem Dust.
Reforging gives any item new affixes, affixed or not. Put it in the middle, the rarity material top left and Sigils of Rebirth bottom right, then pick one of three results; the second and third cost double and triple. The Simple Reforging Table goes up to Rare and the Reforging Table up to Mythic.
- Common
- 2 levels and one Mysterious Scrap Metal, no sigil.
- Uncommon
- 5 levels, two Timeworn Fabric, one sigil.
- Rare
- 15 levels, two Luminous Crystal Shards, two sigils.
- Epic
- 30 levels, two Arcane Sands, four sigils.
- Mythic
- 50 levels, three Godforged Pearls, five sigils.
The Augmenting Table works on one affix at a time. By the server's config, upgrading costs two Sigils of Enhancement and 225 levels and makes the affix 25% stronger; rerolling costs one sigil and 175 levels and swaps it for another affix of the same type. The Sigil of Malice, dropped by some Invaders, overcharges one affix and resets another; the Sigil of Supremacy overcharges every affix on an item.
ATM10 has Gateways to Eternity, so Apotheosis adds a Gate Pearl for each tier from Frontier to Pinnacle. Clearing one pays out affix items, gems, Gem Dust and rarity materials; the Pinnacle gate gives 64 Godforged Pearls and the pearl of the Endless Gateway of Apothic Invaders, whose wave 100 is the only source of the Sigil of Supremacy.
Gems, sockets and Gem Dust
A gem goes into a socket on an affix item and gives a bonus that depends on the kind of item. Socket it in a smithing table, item on the left and gem on the right, or right-click the item while holding the gem. A Unique gem fits only once per item. A Sigil of Withdrawal in a smithing table takes every gem out and gives back the item and the gems. A Sigil of Socketing in a smithing table adds one socket to an item.
Purity alone sets a gem's strength: Cracked, Chipped, Flawed, Normal, Flawless, Perfect. At the Gem Cutting Table a gem moves up one purity with a second gem of the same purity, rarity materials and Gem Dust: one, three, five, seven and then nine dust for the five steps. A Perfect gem cannot go higher.
About one monster in 25 that you kill yourself drops a gem, far fewer when a machine kills it. A quarter of vanilla chests and a fifth of other mods' chests get one, and Invaders drop them more often. Your World Tier sets the purity:
- Haven
- 55% Cracked, 41% Chipped, 4% Flawed.
- Frontier
- 23% Cracked, 54% Chipped, 18% Flawed, 5% Normal.
- Ascent
- 2% Cracked, 25% Chipped, 56% Flawed, 16% Normal, 1% Flawless.
- Summit
- 8% Chipped, 31% Flawed, 58% Normal, 2% Flawless, 1% Perfect.
- Pinnacle
- 10% Flawed, 33% Normal, 47% Flawless, 10% Perfect.
Ten of the mod's 23 gems belong to one dimension and start at a tier: the Gems of the Earth, of the Royal Family and of the Verdant Ruin in the Overworld from Frontier; the Ravenous Blood Lord, the Incandescent Inferno and the Molten Breach in the Nether from Ascent; Endersurge and the Mageslayer in the End, and the Twilight Forest and the Frozen Queen in the Twilight Forest, from Summit.
Your first Gem Dust comes from dropping a gem on the ground and letting an anvil fall on it. With two dust, build the Salvaging Table, which turns a gem into one to ten dust by purity. Dust and deepslate make Gem-Fused Slate, which goes into every sigil you can craft. A Gem Case stores up to 32,000 of each gem and purity, searches by name or by item, and upgrades purity inside the case.
Spawners and spawner runes
Break a mob spawner with Silk Touch and it drops with its mob; by the server's config Silk Touch I is enough and the tool loses 100 durability. A spawn egg changes its mob, and the Capturing enchantment gets you eggs. ATM10 bans some mobs from spawners: bosses, every creature from Ice and Fire, Occultism and Productive Bees, mimics, Twilight Forest's hedge and swarm spiders, Forbidden Arcanus' lost souls, EvilCraft's vengeance spirit and the Bee Queen.
With Apotheosis installed, spawners are upgraded with runes only. Hold the rune and right-click the spawner; JEI lists them under the spawner. Runes start from Spawner Chains: blow up a mob spawner and it detonates into 48 to 64 of them. Five chains, two Gem Dust and two Gem-Fused Slate make two Spawner Runes. Infuse one at 70 Eterna, 30% Quanta and 50% Arcana, so in Summit or higher, for an Infused Spawner Rune.
- Frontiersman's
- Spawner Rune, four Timeworn Fabric, two clocks, two flint. Sets 150 to 600 ticks between spawns, seven mobs at once, 12 nearby at most, active within 24 blocks.
- Wayfarer's
- Spawner Rune, four Luminous Crystal Shards, two quartz, a Sigil of Socketing and a spawn egg. 100 to 400 ticks, ten mobs, 18 nearby, 32 blocks.
- Mountaineer's
- Infused Spawner Rune, four Arcane Sands, a Warden Tendril, two phantom membranes and a Sigil of Malice. 50 to 200 ticks, 13 mobs, 24 nearby, 40 blocks.
- Thundering
- Infused Spawner Rune, four Godforged Pearls, two Infused Dragon's Breath, a nether star and a Perfect Endersurge Gem. 20 ticks, 16 mobs, 32 nearby, 48 blocks.
- Rune of Stupor
- Mobs spawn without AI, which the book recommends for big farms. Infused rune, three chorus fruit and a Potion of Mining Fatigue.
- Rune of Solitude
- Runs with no player nearby. Infused rune, a nether star, two phantom membranes and an eye of ender.
- Rune of Defiance
- Ignores every spawn rule. Infused rune, a conduit and three ender pearls.
- Rune of Echoes
- Each one adds a level, up to three: mobs drop extra copies of their loot. Infused rune and eight echo shards.
- Rune of Control
- Runs only on a redstone signal. Spawner Rune and four comparators.
- Rune of Perpetual Twilight
- Ignores light. Spawner Rune and four soul lanterns.
- Rune of Spawning Range
- +2 spawn radius, up to 32. Spawner Rune and four pistons.
- Rune of Debilitation
- Mobs spawn with 16% less health, down to 20%. Spawner Rune and four pointed dripstone.
- Silence, Youth, Immolation
- Silent mobs, babies or burning mobs: a Spawner Rune with four wool, four turtle eggs or four campfires (Silence, Youth, Immolation).
Questions
Why is my enchanting table stuck at level 30 in ATM10?
Your World Tier caps Eterna: 30 in Haven, 45 in Frontier, 60 in Ascent, 75 in Summit and 100 in Pinnacle. Press CTRL+T, unlock the next tier with its advancement and press Activate, then add stronger shelves.
How do I get level 100 enchanting with Apotheosis?
Reach World Tier Pinnacle (a full set of Epic affix gear and the Ender Dragon killed), build up to level 90 with Sculkshelves and Endshelves, then add one Draconic Endshelf: an Endshelf with a dragon head and five ender pearls.
How do I make the Library of Alexandria?
Infuse an Enchantment Library at exactly 100 Eterna, 45 to 50% Quanta and exactly 100% Arcana. The 100 Eterna needs World Tier Pinnacle. The books already stored stay in it, and it holds enchantments up to level XXXI.
How do I get Gem Dust?
Drop an Apothic gem on the ground and make an anvil fall on it. Once you have two dust, craft a Salvaging Table, which turns any gem into one to ten dust depending on its purity.
How do I put gems in sockets, or take them out?
In a smithing table, the item on the left and the gem on the right, or right-click the item with the gem. A Sigil of Withdrawal in a smithing table takes every gem out and returns both the item and the gems.
Where do I get a Warden Tendril?
Kill the Warden. Tendrils make the Echoing and Soul-Touched Sculkshelves that take the table from 75 to 80, and the Mountaineer's spawner rune.
Can I pick up spawners in ATM10?
Yes, with Silk Touch I or better; the spawner keeps its mob and the tool loses 100 durability. Bosses and every mob from Ice and Fire, Occultism and Productive Bees are banned from spawners in ATM10.
Why can't I find Miner's Fervor?
ATM10 switches that enchantment off, so it never turns up on our server.
Written from the Chronicle of Shadows, the guide book inside Apotheosis, Apotheosis, official page, Apothic Enchanting, official page, Apothic Enchanting on Modrinth, Apothic Spawners, official page and Apothic Attributes, official page, and checked against this world’s recipes on .